Heaven
Messages : 40 Date d'inscription : 18/09/2013 Age : 23 Localisation : Alpes Maritimes
| Sujet: [VX] HUD - Affichage de l'équipement sur la map Mer 23 Oct - 14:06 | |
| [VX] HUD - Affichage de l'équipement sur la mapAuteur : Rafidelis Screen :Instructions : Placez l'HUD que vous souhaitez dans le dossier "Picture" et nommez la picture ._. Copiez le script, et placez le en dessous de Main. Script : - Code:
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module Rafidelis_Equipamentos #==============================================================================| # S T A R T O F C O N F I G U R A T I O N S | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# Leave at True to show the icon Equipment | False not to Show | MOSTRAR_ARMA = true # Leave at True to show the icon of the Shield | False not to Show | MOSTRAR_ESCUDO = true # Leave at True to show the icon of the helmet | False not to Show | MOSTRAR_ELMO = true # Leave at True to show the icon of Armor | False not to Show | MOSTRAR_ARMADURA = true # Usar Imagem de fundo? # Leave at True to show the icon of Acessories| False not to Show | MOSTRAR_ACESSORIO = true # Opacity of Windows that will show the icons of Equipment OPACIDADE = 0 # Use background image? USAR_IMG = true # If above is true, what is the name of the image being used? IMG_NOME = "Equip2" #==============================================================================| # D I S P L A Y T Y P E | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| # 1 to display the icons horizontally on top of the SCREEN | #------------------------------------------------- -----------------------------| # 2 To view the icons at the left corner of VERTICAL SCREEN | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| # 3 To view the icons horizontally in the bottom of the SCREEN | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| # IF YOU ARE NOT USING A number 1 or 2 or 3 The script will generate an error #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| TIPO = 2 end #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
class Rafidelis_Equip_Window < Window_Base def initialize(x,y,n) @n = n @x = x @y = y super(x,y,56,56) refresh end end #==============================================================================| # R E F R E S H #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| def refresh self.contents.clear @actor = $game_party.members[0] draw_item_name(@actor.equips[@n], 0, 0) end #==============================================================================| # S T A R T O F C L A S S S C E N E M A P | #------------------------------------------------------------------------------|
class Scene_Map include Rafidelis_Equipamentos alias rafidelis_start start alias rafidelis_terminate terminate alias rafidelis_update update
def start #------------------------------------------------------------------------------- @Window_Equip = nil if TIPO == 1 @Window_Equip = Rafidelis_Equip_Window.new(0,0,0) elsif TIPO == 2 @Window_Equip = Rafidelis_Equip_Window.new(0,0,0) elsif TIPO == 3 @Window_Equip = Rafidelis_Equip_Window.new(0,360,0) end if MOSTRAR_ARMA == true @Window_Equip.visible = true else @Window_Equip.visible = false end @Window_Equip.opacity = OPACIDADE #------------------------------------------------------------------------------- @Window_Equip2 = nil if TIPO == 1 @Window_Equip2 = Rafidelis_Equip_Window.new(56,0,1) elsif TIPO == 2 @Window_Equip2 = Rafidelis_Equip_Window.new(0,56,1) elsif TIPO == 3 @Window_Equip2 = Rafidelis_Equip_Window.new(56,360,1) end if MOSTRAR_ESCUDO == true @Window_Equip2.visible = true else @Window_Equip2.visible = false end @Window_Equip2.opacity = OPACIDADE #------------------------------------------------------------------------------- @Window_Equip3 = nil if TIPO == 1 @Window_Equip3 = Rafidelis_Equip_Window.new(56*2,0,2) elsif TIPO == 2 @Window_Equip3 = Rafidelis_Equip_Window.new(0,56*2,2) elsif TIPO == 3 @Window_Equip3 = Rafidelis_Equip_Window.new(56*2,360,2) end if MOSTRAR_ELMO == true @Window_Equip3.visible = true else @Window_Equip3.visible = false end @Window_Equip3.opacity = OPACIDADE #------------------------------------------------------------------------------- @Window_Equip4 = nil if TIPO == 1 @Window_Equip4 = Rafidelis_Equip_Window.new(56*3,0,3) elsif TIPO == 2 @Window_Equip4 = Rafidelis_Equip_Window.new(0,56*3,3) elsif TIPO == 3 @Window_Equip4 = Rafidelis_Equip_Window.new(56*3,360,3) end if MOSTRAR_ARMADURA == true @Window_Equip4.visible = true else @Window_Equip4.visible = false end @Window_Equip4.opacity = OPACIDADE #------------------------------------------------------------------------------- @Window_Equip5 = nil if TIPO == 1 @Window_Equip5 = Rafidelis_Equip_Window.new(56*4,0,4) elsif TIPO == 2 @Window_Equip5 = Rafidelis_Equip_Window.new(0,56*4,4) elsif TIPO == 3 @Window_Equip5 = Rafidelis_Equip_Window.new(56*4,360,4) end if MOSTRAR_ACESSORIO == true @Window_Equip5.visible = true else @Window_Equip5.visible = false end @Window_Equip5.opacity = OPACIDADE if USAR_IMG if TIPO == 1 @bg = Sprite.new @bg.bitmap = Cache.picture(IMG_NOME) @bg.x = 1 @bg.y = 1 end end if TIPO == 2 @bg = Sprite.new @bg.bitmap = Cache.picture(IMG_NOME) @bg.x = 54 @bg.y = 1 @bg.angle = 270.5 end if TIPO == 3 @bg = Sprite.new @bg.bitmap = Cache.picture(IMG_NOME) @bg.x = 3 @bg.y = 360 end #------------------------------------------------------------------------------- rafidelis_start end
def terminate @Window_Equip.dispose @Window_Equip2.dispose @Window_Equip3.dispose @Window_Equip4.dispose @Window_Equip5.dispose rafidelis_terminate end
def update @Window_Equip.update @Window_Equip2.update @Window_Equip3.update @Window_Equip4.update @Window_Equip5.update rafidelis_update end end #================================================================= # www.ReinoRpg.com #=============================================== | |
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Neko Fondateur
Messages : 184 Date d'inscription : 14/07/2013 Age : 25 Localisation : Ici, la plupart du temps.
| Sujet: Re: [VX] HUD - Affichage de l'équipement sur la map Mer 23 Oct - 14:51 | |
| Fail au niveau du code x) Merci du partage ^^ | |
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